Pitch-Karte erweitert um die neuen Features (sowie Hundesitting, Züchter).
Neue DTOs in DTOs.swift:
- Expense + ExpenseCreateBody
- GassiZeit + GassiZeitCreateBody (mit wochentage [String], radius_m)
- PoisonAlert + PoisonCreateBody
- LostDog + LostDogCreateBody
- WeatherForecast + WeatherDay (mit asphalt_temp, zecken, pollen-Felder)
Neue Views:
- ErsteHilfeView + Detail: sechs Notfall-Topics (Vergiftung, Hitzschlag,
Wunden, Atemnot, Krampfanfall, Magendrehung) — komplett offline, kein API
- AusgabenView: Liste mit Total, AddExpenseSheet mit Kategorie/Betrag/
Datum/Hund-Picker
- WetterView: One-Shot Location + /api/weather/forecast, 7-Tage-Vorhersage
mit Hunde-Tipps (Hitze ab 25°/30°, Frost, Asphalt ≥50°, Zecken, Regen)
- GassiZeitenView: eigene Zeiten + Add-Sheet (Wochentag-Picker, Hund-
Auswahl), automatische lokale UNCalendarNotifications via Scheduler
- GiftkoederView: Map mit Pins + Liste in 5km Umkreis, Report-Sheet mit
Typ-Auswahl
- VerloreneHundeView: Liste mit Foto/Distanz, Detail mit Karte
Support:
- OneShotLocation: kleiner CLLocationManager-Wrapper für einmalige
Positionsabfrage (Wetter, Giftköder)
- GassiZeitenScheduler: UNCalendarNotificationTrigger pro Wochentag,
Identifier-Schema "gz-{id}-{weekday}"
Navigation: Section "Hund & Alltag" im Mehr-Tab mit NavigationLinks zu
allen sechs neuen Ansichten.
172 lines
6 KiB
Swift
172 lines
6 KiB
Swift
import SwiftUI
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import CoreLocation
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struct WetterView: View {
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@State private var location = OneShotLocation()
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@State private var forecast: WeatherForecast?
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@State private var isLoading = false
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@State private var errorMessage: String?
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var body: some View {
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Group {
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if let forecast {
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List {
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Section {
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ForEach(Array(forecast.days.prefix(7))) { day in
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WeatherDayRow(day: day)
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}
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} footer: {
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Text("Vorhersage von Open-Meteo. Hunde-Tipps basieren auf maximaler Tagestemperatur und Asphalt-Hitze.")
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.font(.caption2)
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.foregroundStyle(.tertiary)
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}
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}
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} else if isLoading {
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ProgressView("Lade Wetter…")
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} else if let errorMessage {
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ContentUnavailableView(
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"Wetter konnte nicht geladen werden",
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systemImage: "cloud.slash",
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description: Text(errorMessage)
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)
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} else if location.error != nil {
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ContentUnavailableView(
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"Kein Standort",
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systemImage: "location.slash",
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description: Text(location.error ?? "Bitte Standort erlauben.")
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)
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} else {
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ProgressView("Hole Standort…")
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}
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}
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.navigationTitle("Wetter")
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.navigationBarTitleDisplayMode(.inline)
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.task {
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location.request()
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}
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.onChange(of: location.coordinate?.latitude) { _, _ in
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Task { await load() }
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}
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.refreshable { await load() }
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}
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private func load() async {
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guard let coord = location.coordinate else { return }
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isLoading = true
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errorMessage = nil
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defer { isLoading = false }
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do {
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forecast = try await APIClient.shared.get(
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"/api/weather/forecast?lat=\(coord.latitude)&lon=\(coord.longitude)"
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)
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} catch {
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errorMessage = error.localizedDescription
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}
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}
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}
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private struct WeatherDayRow: View {
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let day: WeatherDay
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private var dateLabel: String {
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if day.date == today { return "Heute" }
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if day.date == tomorrow { return "Morgen" }
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return day.wday ?? day.date
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}
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private var today: String {
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let f = DateFormatter(); f.dateFormat = "yyyy-MM-dd"
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return f.string(from: .now)
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}
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private var tomorrow: String {
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let f = DateFormatter(); f.dateFormat = "yyyy-MM-dd"
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let d = Calendar.current.date(byAdding: .day, value: 1, to: .now) ?? .now
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return f.string(from: d)
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}
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private var weatherSymbol: String {
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switch day.weathercode ?? 0 {
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case 0: return "sun.max.fill"
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case 1, 2: return "cloud.sun.fill"
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case 3: return "cloud.fill"
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case 45, 48: return "cloud.fog.fill"
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case 51...57: return "cloud.drizzle.fill"
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case 61...67: return "cloud.rain.fill"
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case 71...77: return "cloud.snow.fill"
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case 80...82: return "cloud.heavyrain.fill"
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case 95...99: return "cloud.bolt.rain.fill"
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default: return "cloud"
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}
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}
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var body: some View {
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VStack(alignment: .leading, spacing: 8) {
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HStack(spacing: 12) {
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Image(systemName: weatherSymbol)
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.font(.title2)
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.foregroundStyle(Color.accentColor)
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.frame(width: 36)
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VStack(alignment: .leading, spacing: 2) {
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Text(dateLabel).font(.headline)
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if let desc = day.desc { Text(desc).font(.caption).foregroundStyle(.secondary) }
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}
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Spacer()
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tempColumn
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}
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if !tips.isEmpty {
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VStack(alignment: .leading, spacing: 4) {
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ForEach(Array(tips.enumerated()), id: \.offset) { _, tip in
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Label(tip.text, systemImage: tip.icon)
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.font(.caption)
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.foregroundStyle(tip.color)
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}
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}
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.padding(.leading, 48)
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}
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}
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.padding(.vertical, 4)
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}
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private var tempColumn: some View {
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HStack(alignment: .firstTextBaseline, spacing: 6) {
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if let max = day.tempMax {
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Text("\(Int(max.rounded()))°").font(.headline.monospacedDigit())
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}
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if let min = day.tempMin {
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Text("\(Int(min.rounded()))°")
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.font(.subheadline.monospacedDigit())
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.foregroundStyle(.secondary)
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}
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}
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}
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private struct Tip {
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let text: String
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let icon: String
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let color: Color
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}
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private var tips: [Tip] {
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var result: [Tip] = []
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if let max = day.tempMax {
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if max >= 30 {
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result.append(Tip(text: "Extreme Hitze — Gassi nur früh morgens/abends", icon: "sun.dust.fill", color: .red))
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} else if max >= 25 {
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result.append(Tip(text: "Warm — Pfoten auf Asphalt prüfen", icon: "thermometer.sun", color: .orange))
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} else if max <= 0 {
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result.append(Tip(text: "Frost — Pfoten nach Streusalz abwischen", icon: "snowflake", color: .blue))
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}
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}
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if let asphalt = day.asphaltTemp, asphalt >= 50 {
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result.append(Tip(text: "Asphalt ~\(Int(asphalt.rounded()))°C — verbrennungsgefahr", icon: "flame.fill", color: .red))
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}
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if let zecken = day.zecken, zecken == "hoch" {
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result.append(Tip(text: "Hohe Zecken-Gefahr", icon: "ant.fill", color: .orange))
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}
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if let pp = day.precipProb, pp >= 70 {
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result.append(Tip(text: "Regen wahrscheinlich (\(pp) %)", icon: "umbrella.fill", color: .blue))
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}
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return result
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}
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}
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