Onboarding-Wizard: kein Stuck-State mehr bei vorhandenem Hund
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1 changed files with 40 additions and 0 deletions
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@ -15,6 +15,28 @@ window.Page_onboarding = (() => {
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async function init(container, appState) {
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_container = container;
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_appState = appState;
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// Hunde frisch laden — der appState kann veraltet sein (z.B. nach
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// Anlage in mobiler App). Wenn schon ein Hund da ist, Wizard
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// komplett überspringen.
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try {
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const dogs = await API.dogs.list();
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_appState.dogs = dogs;
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if (dogs.length > 0) {
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_appState.activeDog = dogs[0];
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localStorage.setItem('by_active_dog', String(dogs[0].id));
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localStorage.setItem('by_onboarding_done', '1');
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App.renderDogSwitcher?.();
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if (window.Worlds) window.Worlds.init(_appState);
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else App.navigate('diary');
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return;
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}
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} catch (e) {
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// Lieber Wizard zeigen als komplett blockieren — wenn API down ist,
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// landet der User halt im Standard-Flow.
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console.warn('Onboarding: dog-list refresh failed', e);
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}
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_step = 1;
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_render();
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}
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@ -422,6 +444,24 @@ window.Page_onboarding = (() => {
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_render();
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} catch (err) {
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// 403 „schon einen Hund" → kein Stuck-State, weiter zu Schritt 3
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const isAlreadyHas = err?.status === 403
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|| /Pro-Feature|schon|already|maximal/i.test(err?.message || '');
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if (isAlreadyHas) {
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try {
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const dogs = await API.dogs.list();
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_appState.dogs = dogs;
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if (dogs.length > 0) {
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_appState.activeDog = dogs[0];
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localStorage.setItem('by_active_dog', String(dogs[0].id));
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App.renderDogSwitcher?.();
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}
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} catch {}
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UI.toast.info?.('Du hast bereits einen Hund — geht direkt weiter.');
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_step = 3;
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_render();
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return;
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}
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UI.toast.error(err.message || 'Hund konnte nicht angelegt werden.');
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} finally {
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if (saveBtn) {
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