Navi-Sounds: AudioBuffer statt HTMLAudio — echtes Gebell zuverlaessig ab dem ersten Wuff
HTMLAudio+preload laedt auf iOS lazy (canplaythrough feuert nie) und verlor beim ersten Einschalten das Rennen gegen den Probe-Wuff -> Game-Boy-Fallback. Jetzt: fetch + decodeAudioData in den bestehenden AudioContext (praezises Timing via BufferSource, offline via SW-Precache); Probe-Wuff 450ms verzoegert. Synthese bleibt Fallback bei 404/Decode-Fehler. Bump v1244
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6 changed files with 51 additions and 44 deletions
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@ -77,7 +77,9 @@ window.Page_routes = (() => {
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// ----------------------------------------------------------
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const NavSound = (() => {
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let ctx = null;
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let files = null; // { wuff, klaeffen } HTMLAudio | leer = Synthese
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let bufs = null; // { wuff, klaeffen } AudioBuffer | leer = Synthese.
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// HTMLAudio+preload taugt NICHT (iOS lädt lazy, canplaythrough feuert nie →
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// es blieb beim Game-Boy-Sound, René 2026-06-06) → fetch + decodeAudioData.
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const enabled = () => { try { return localStorage.getItem('by_nav_sound') !== '0'; } catch (e) { return true; } };
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function _ctx() {
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@ -85,6 +87,17 @@ window.Page_routes = (() => {
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if (ctx.state === 'suspended') ctx.resume().catch(() => {});
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return ctx;
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}
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function _loadBufs() {
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if (bufs !== null) return;
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bufs = {};
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['wuff', 'klaeffen'].forEach(name => {
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fetch(`/sounds/${name}.mp3`)
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.then(r => { if (!r.ok) throw new Error(String(r.status)); return r.arrayBuffer(); })
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.then(ab => _ctx().decodeAudioData(ab))
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.then(b => { bufs[name] = b; })
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.catch(() => {}); // 404/Decode-Fehler → Synthese bleibt
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});
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}
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// Ein synthetischer „Wuff": Sägezahn-Sweep durch Tiefpass, kurzer Attack, schneller Decay.
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function _wuff(at, pitch = 1) {
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const c = _ctx(), t = c.currentTime + at;
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@ -101,22 +114,23 @@ window.Page_routes = (() => {
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}
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function _barks(n, pitch, gap) {
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if (!enabled()) return;
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const sample = files && (pitch > 1.3 ? files.klaeffen : files.wuff);
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if (sample) { // echte Aufnahme (Schäferhund, /sounds/*.mp3)
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// klaeffen.mp3 ist bereits eine ~2,8-s-Bell-SEQUENZ → nur 1× abspielen;
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// wuff.mp3 ist ein einzelner Beller → n-mal mit Pause.
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const reps = sample === files.klaeffen ? 1 : n;
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let i = 0;
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const play = () => {
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if (i++ >= reps) return;
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sample.currentTime = 0;
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sample.play().catch(() => {});
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setTimeout(play, gap * 1000 + 350);
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};
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play();
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return;
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}
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try { for (let i = 0; i < n; i++) _wuff(i * gap, pitch); } catch (e) {}
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try {
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const buf = bufs && (pitch > 1.3 ? bufs.klaeffen : bufs.wuff);
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if (buf) { // echte Aufnahme (Schäferhund, /sounds/*.mp3)
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// klaeffen.mp3 ist bereits eine ~2,8-s-Bell-SEQUENZ → nur 1× abspielen;
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// wuff.mp3 ist ein einzelner Beller → n-mal mit Pause.
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const c = _ctx();
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const reps = buf === bufs.klaeffen ? 1 : n;
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for (let i = 0; i < reps; i++) {
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const s = c.createBufferSource();
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s.buffer = buf;
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s.connect(c.destination);
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s.start(c.currentTime + i * (buf.duration + 0.22));
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}
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return;
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}
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for (let i = 0; i < n; i++) _wuff(i * gap, pitch); // Fallback: Synthese
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} catch (e) {}
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}
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return {
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enabled,
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@ -126,16 +140,7 @@ window.Page_routes = (() => {
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const b = c.createBuffer(1, 1, 22050), s = c.createBufferSource();
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s.buffer = b; s.connect(c.destination); s.start(0);
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} catch (e) {}
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// Echte Samples einmalig anfragen (404 → Synthese bleibt)
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if (files === null) {
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files = {};
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['wuff', 'klaeffen'].forEach(name => {
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const a = new Audio(`/sounds/${name}.mp3`);
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a.preload = 'auto';
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a.addEventListener('canplaythrough', () => { files[name] = a; }, { once: true });
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a.addEventListener('error', () => {}, { once: true });
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});
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}
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_loadBufs(); // echte Samples laden (404 → Synthese bleibt)
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},
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links() { _barks(2, 1.0, 0.30); }, // 2× Wuff
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rechts() { _barks(1, 1.0, 0.30); }, // 1× Wuff
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@ -2198,7 +2203,9 @@ window.Page_routes = (() => {
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const btn = e.currentTarget;
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btn.style.color = on ? 'var(--c-primary)' : 'var(--c-text-secondary)';
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btn.querySelector('use')?.setAttribute('href', `/icons/phosphor.svg#${on ? 'speaker-high' : 'speaker-none'}`);
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if (on) { NavSound.unlock(); NavSound.rechts(); }
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// Probe-Wuff leicht verzögert: gibt fetch+decodeAudioData beim ERSTEN
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// Einschalten die Chance, das echte Sample zu laden (sonst Synthese-Fallback).
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if (on) { NavSound.unlock(); setTimeout(() => NavSound.rechts(), 450); }
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UI.toast.info(on
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? 'Navi-Sounds an: 2× Wuff = links, 1× Wuff = rechts, Kläffen = falscher Weg 🐕'
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: 'Navi-Sounds aus.');
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