Welten: adaptive Abdunklung getrennt für oben (Banner+JETZT-Chips) und unten (Feature-Chips) — obere/untere Bildhälfte separat gemessen, SW v1131
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7 changed files with 57 additions and 43 deletions
2
VERSION
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VERSION
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1130
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1131
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@ -8179,7 +8179,7 @@ svg.empty-state-icon {
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/* Frosted-Glass Info-Card (oben in jeder Welt) */
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.world-info-card {
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background: rgba(0, 0, 0, var(--wbg-dim, 0.38));
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background: rgba(0, 0, 0, var(--wbg-dim-top, 0.38));
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backdrop-filter: blur(var(--wbg-blur, 18px)) saturate(1.6);
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-webkit-backdrop-filter: blur(var(--wbg-blur, 18px)) saturate(1.6);
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border: 1px solid var(--wborder, rgba(99, 130, 220, 0.55));
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@ -8202,7 +8202,7 @@ svg.empty-state-icon {
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/* Frosted-Glass Reminder-Card (für Streak, Alerts) */
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.world-reminder {
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background: rgba(0, 0, 0, var(--wbg-dim, 0.32));
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background: rgba(0, 0, 0, var(--wbg-dim-top, 0.32));
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backdrop-filter: blur(var(--wbg-blur, 12px));
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-webkit-backdrop-filter: blur(var(--wbg-blur, 12px));
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border: 1px solid var(--wborder, rgba(99, 130, 220, 0.55));
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@ -8242,7 +8242,7 @@ svg.empty-state-icon {
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/* Einzelner Chip: Frosted Glass */
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.world-chip {
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background: rgba(0, 0, 0, var(--wbg-dim, 0.35));
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background: rgba(0, 0, 0, var(--wbg-dim-bottom, 0.35));
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backdrop-filter: blur(var(--wbg-blur, 12px));
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-webkit-backdrop-filter: blur(var(--wbg-blur, 12px));
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border-radius: 16px;
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@ -8278,8 +8278,10 @@ svg.empty-state-icon {
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-webkit-box-orient: vertical;
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}
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/* Chip/Banner-Abdunklung + Blur: einheitlich auf allen drei Welten (reduziert) */
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.world-panel { --wbg-dim: 0.14; --wbg-blur: 3px; }
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/* Chip/Banner-Abdunklung + Blur. --wbg-dim-top/-bottom werden in worlds.js
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adaptiv je nach Bildhelligkeit der oberen/unteren Bildhälfte gesetzt;
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hier nur die Fallback-Defaults (falls JS nicht misst). */
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.world-panel { --wbg-dim-top: 0.14; --wbg-dim-bottom: 0.14; --wbg-blur: 3px; }
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/* Rahmenfarbe je Welt (Alpha einheitlich 0.55) — gilt für Chips + Banner oben
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Gedämpfte Erdtöne: JETZT orange, HUND naturgrün, WELT blaugrau */
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@ -8306,7 +8308,7 @@ svg.empty-state-icon {
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.wj-chip {
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flex: 1;
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min-width: 0;
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background: rgba(0, 0, 0, var(--wbg-dim, 0.32));
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background: rgba(0, 0, 0, var(--wbg-dim-top, 0.32));
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backdrop-filter: blur(var(--wbg-blur, 12px));
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-webkit-backdrop-filter: blur(var(--wbg-blur, 12px));
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border: 1px solid var(--wborder, rgba(99, 130, 220, 0.55));
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@ -86,14 +86,14 @@
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<title>Ban Yaro</title>
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<!-- Theme + theme-color Statusleiste vor CSS setzen -->
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<script src="/js/boot-early.js?v=1130"></script>
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<script src="/js/boot-early.js?v=1131"></script>
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<!-- CSS: Reihenfolge ist wichtig — ?v= zwingt Browser zur Neuladung -->
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<link rel="stylesheet" href="/css/design-system.css?v=1130">
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<link rel="stylesheet" href="/css/layout.css?v=1130">
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<link rel="stylesheet" href="/css/components.css?v=1130">
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<link rel="stylesheet" href="/css/utilities.css?v=1130">
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<link rel="stylesheet" href="/css/lists.css?v=1130">
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<link rel="stylesheet" href="/css/design-system.css?v=1131">
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<link rel="stylesheet" href="/css/layout.css?v=1131">
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<link rel="stylesheet" href="/css/components.css?v=1131">
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<link rel="stylesheet" href="/css/utilities.css?v=1131">
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<link rel="stylesheet" href="/css/lists.css?v=1131">
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</head>
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<body>
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@ -617,11 +617,11 @@
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<div id="modal-container"></div>
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<!-- JS: Reihenfolge ist wichtig — erst Basis, dann Features -->
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<script src="/js/api.js?v=1130"></script>
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<script src="/js/ui.js?v=1130"></script>
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<script src="/js/app.js?v=1130"></script>
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<script src="/js/worlds.js?v=1130"></script>
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<script src="/js/offline-indicator.js?v=1130"></script>
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<script src="/js/api.js?v=1131"></script>
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<script src="/js/ui.js?v=1131"></script>
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<script src="/js/app.js?v=1131"></script>
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<script src="/js/worlds.js?v=1131"></script>
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<script src="/js/offline-indicator.js?v=1131"></script>
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<!-- Feature-Seiten werden lazy geladen -->
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@ -631,7 +631,7 @@
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<!-- Boot: Offline-Banner + SW-Registration (extrahiert für CSP) -->
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<script src="/js/boot.js?v=1130"></script>
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<script src="/js/boot.js?v=1131"></script>
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</body>
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@ -3,7 +3,7 @@
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Router, State-Management, Navigation, Initialisierung.
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============================================================ */
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const APP_VER = '1130'; // ← bei jedem Deploy mit Frontend-Änderungen erhöhen
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const APP_VER = '1131'; // ← bei jedem Deploy mit Frontend-Änderungen erhöhen
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const APP_VERSION = '1.6.0'; // ← semantische Version, wird bei make release gesetzt
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window.APP_VER = APP_VER; // global verfügbar für andere Module (z.B. offline-indicator)
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window.APP_VERSION = APP_VERSION;
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@ -981,7 +981,7 @@ window.Worlds = (() => {
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}
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let _bgUrl = null; // aktuell gesetztes Hintergrundbild
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let _bgBrightness = null; // gemessene Roh-Helligkeit des Bildes (0–255) für adaptive Abdunklung
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let _bgBrightness = null; // { top, bottom } Roh-Helligkeit (0–255) je Bildhälfte für adaptive Abdunklung
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function _isDarkMode() {
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const t = document.documentElement.getAttribute('data-theme');
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@ -1025,37 +1025,49 @@ window.Worlds = (() => {
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new MutationObserver(() => { _applyBgOrientation(); _applyAdaptiveDim(); })
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.observe(document.documentElement, { attributeFilter: ['data-theme'] });
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// Durchschnittliche Helligkeit (0–255) eines geladenen Bildes via Mini-Canvas.
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// Helligkeit (0–255) der oberen und unteren Bildhälfte via Mini-Canvas.
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// Oben = Begrüßungs-Banner + JETZT-Chip-Reihe, unten = Feature-Chips.
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// Gibt null zurück bei CORS-Tainting oder Fehler (→ Fallback-Abdunklung).
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function _measureBrightness(img) {
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function _measureBrightnessRegions(img) {
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try {
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const c = document.createElement('canvas');
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const w = c.width = 32, h = c.height = 32;
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const ctx = c.getContext('2d', { willReadFrequently: true });
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ctx.drawImage(img, 0, 0, w, h);
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const data = ctx.getImageData(0, 0, w, h).data;
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let sum = 0;
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for (let i = 0; i < data.length; i += 4) {
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sum += 0.299 * data[i] + 0.587 * data[i + 1] + 0.114 * data[i + 2];
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const half = h / 2;
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let sumTop = 0, sumBot = 0, nTop = 0, nBot = 0;
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for (let y = 0; y < h; y++) {
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for (let x = 0; x < w; x++) {
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const i = (y * w + x) * 4;
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const lum = 0.299 * data[i] + 0.587 * data[i + 1] + 0.114 * data[i + 2];
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if (y < half) { sumTop += lum; nTop++; } else { sumBot += lum; nBot++; }
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}
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}
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return sum / (data.length / 4);
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return { top: sumTop / nTop, bottom: sumBot / nBot };
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} catch { return null; }
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}
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// Setzt --wbg-dim adaptiv: helles Bild → mehr Abdunklung (Lesbarkeit),
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// dunkles Bild → wenig. Im Dark Mode liegt zusätzlich ein 0.45-Overlay
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// über dem Bild, daher wirkt es dort dunkler (effektive Helligkeit ↓).
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// Helligkeit (0–255) → Abdunklungs-Alpha. Im Dark Mode liegt zusätzlich
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// ein 0.45-Overlay über dem Bild, daher wirkt es dort dunkler.
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function _dimForBrightness(b) {
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if (_isDarkMode()) b *= 0.55;
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if (b <= 90) return 0.14;
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if (b >= 190) return 0.48;
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return 0.14 + (b - 90) / 100 * (0.48 - 0.14);
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}
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// Setzt --wbg-dim-top/-bottom adaptiv pro Bildbereich: heller Bereich →
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// mehr Abdunklung (Lesbarkeit), dunkler → wenig.
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function _applyAdaptiveDim() {
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let b = _bgBrightness;
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if (b == null) b = 110; // neutraler Default wenn Messung fehlschlug
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if (_isDarkMode()) b *= 0.55; // 0.45-Bild-Overlay reduziert sichtbare Helligkeit
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let dim;
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if (b <= 90) dim = 0.14;
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else if (b >= 190) dim = 0.48;
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else dim = 0.14 + (b - 90) / 100 * (0.48 - 0.14);
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const val = dim.toFixed(2);
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const r = _bgBrightness || { top: 110, bottom: 110 };
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const dimTop = _dimForBrightness(r.top).toFixed(2);
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const dimBot = _dimForBrightness(r.bottom).toFixed(2);
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['wp-jetzt', 'wp-hund', 'wp-welt'].forEach(id => {
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document.getElementById(id)?.style.setProperty('--wbg-dim', val);
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const el = document.getElementById(id);
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if (!el) return;
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el.style.setProperty('--wbg-dim-top', dimTop);
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el.style.setProperty('--wbg-dim-bottom', dimBot);
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});
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}
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@ -1068,7 +1080,7 @@ window.Worlds = (() => {
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toLoad.onload = () => {
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_hasBgPhoto = true;
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_bgUrl = url;
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_bgBrightness = _measureBrightness(toLoad);
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_bgBrightness = _measureBrightnessRegions(toLoad);
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_applyAdaptiveDim();
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_applyBgOrientation();
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const hint = document.getElementById('wh-photo-hint');
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@ -1091,7 +1103,7 @@ window.Worlds = (() => {
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} else {
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_hasBgPhoto = false;
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_bgUrl = null;
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_bgBrightness = 20; // dunkler Fallback-Gradient → minimale Abdunklung
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_bgBrightness = { top: 20, bottom: 20 }; // dunkler Fallback-Gradient → minimale Abdunklung
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_applyAdaptiveDim();
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track.style.backgroundImage = '';
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ov.style.backgroundImage = 'linear-gradient(160deg,#1a1f35 0%,#16213e 33%,#1a2535 67%,#0f1921 100%)';
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@ -4,7 +4,7 @@
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="color-scheme" content="light dark">
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<script src="/js/landing-init.js?v=1130"></script>
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<script src="/js/landing-init.js?v=1131"></script>
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<title>Ban Yaro — Die Hunde-App für Deutschland, Österreich & Schweiz</title>
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<meta name="description" content="Ban Yaro: Die kostenlose All-in-One Hunde-App für DACH. Tagebuch, Giftköder-Alarm, Training mit KI, Forum, Wurfbörse, Stammbaum, Inzucht-Check — DSGVO-konform, offline-fähig, ohne App Store.">
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<meta name="keywords" content="Hunde App, Hunde Community, Wurfbörse, Züchter, Welpen kaufen, Stammbaum Hund, Inzuchtkoeffizient, Hundezucht, Impfpass Hund, Giftköder Alarm, Gassi Community, Hundetraining App, Hunde Forum, Hunde KI, Hundefilm Datenbank, Welpen Marktplatz">
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============================================================ */
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// ← EINZIGE Stelle für die Version — STATIC_ASSETS und CACHE_VERSION leiten sich ab
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const VER = '1130';
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const VER = '1131';
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const CACHE_VERSION = `by-v${VER}`;
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const CACHE_STATIC = `${CACHE_VERSION}-static`;
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const CACHE_TILES = 'ban-yaro-tiles-v1'; // bleibt über SW-Updates erhalten
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